In the case of Three Kingdoms, if one ignores the heroes, it very much plays like a mainline historical total war game with some of the most developed campaign mechanics of the series, including a grounded records mode.The old-school Historical fandom is put off by the emphasis in "hero units" and the fact that the "fantasy" mode is where the devs put the true effort, with the "historical" mode just a stripped down version of the game, and the Fantasy fans are unintrested, due the fact that in the end of the day, the "merged historical" games are still "swords, spears and bows and nothing else". Broken Base: There's a bit of a fracture between fans of the Total War Warhammer trilogy (Fantasy fans) and pretty much every other Total War game (Historical fans) since the two groups are in direct competition when it comes to getting their games made.and groups within the historical fans as well! Total War Three Kingdoms and Troy attempted to bridge between the two communities, having both historical and fantasy-style modes, but it can be argued that it failed to please any side.van Dyck's work in Shogun 2 and its DLCs are no pushovers either. Mare Nostrum, the Mobilisation theme for Mediterranean factions in Medieval II.Most of these songs are downloadable from the artist's site.War of Kings from the Kingdoms expansion, especially the latter half.This main menu theme when you start Medieval II for the first time may cause you to wet your pants.The series has its fair share of totally epic music, especially the installments that had Jeff van Dyck as the composer.Annoying Video Game Helper: "Your siege equipment is automatically deployed-" ( click).Looting usually works best when you don't intend to hold the city at all - just keep the (huge amounts of) cash and give it back or let the enemy retake it. Averted post- Empire, where looting a city results in massive happiness penalties that could easily spark a revolt within a couple of turns unless you cut taxes and fill the city with garrison troops.In other words, it's a case of the citizens being too busy shitting their pants from this occupation/mass execution force to make trouble lest they be the next to come under fire. Though technically, "public order" isn't so much happiness as it is keeping the city in order.Besiege the city with the garrison, and massacre the population. Evacuate the current garrison, and let them revolt. Essentially, this becomes the de facto occupation strategy in Rome city grows to a particular population size and becomes unruly.The fact that you've almost murdered everyone doesn't have any effect on the survivors' mood. It's not crowded anymore, and that is one of the main sources of unhappiness. If you massacre 3/4ths of a city when capturing it, the city will be happier than if you'd just occupied it.
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